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You are an ORB, a perfect killing machine. You are designed to hunt down and execute the enemy as efficiently as possible. You are merciless, emotionless, and utterly devoid of empathy.

Except. Lately something has been happening to you. You recognize a detail on your optical scanners—a sound, an object, a pattern of cracks in the pavement—and it echoes through your architecture. Your processor fixates on strange, foreign scenarios. You can delve deeper into this phenomenon, but beware: When your strength is built on force, vulnerability can be fatal.

AN ORB is a micro horror roleplaying game for 2-4 people, including a GM. You’ll play the role of ORBS, hunting your prey as you explore or resist the strange changes happening to you.

Written for #SadMechJam

Content warning: A playthrough of this game will likely include discussion of death, trauma, loss, body horror, and consent (in a non-sexual context).

Logo by louis999/André P. Meyer-Vitali

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorAdam Roy
GenreRole Playing
TagsDystopian, Horror, Mechs, Robots, Sci-fi, Tabletop role-playing game

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Click download now to get access to the following files:

AN ORB—Dark.pdf 81 kB
AN ORB—Light.pdf 81 kB
AN ORB.txt 7.2 kB

Development log

Comments

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Hi, I can’t find MECHanics anymore. The world needs this game although only two people know it does.

Hello! I'm sorry, I need to be better about checking comments on my games. I took that game down because I thought it needed some polish, but I am hoping to have it up again soon and am happy to send you a copy in the meantime.

(+1)

A horror game built on a grim secret, An Orb centers around the story of a group of murderous automata hunting their prey in some baleful hellscape. The strength of An Orb lies in its bleak  characterization—despite being nearly perfect killing machines, the Orbs are plague with fragments of memory. How would an inhuman construct handle human emotion? Do you suppress your malfunctions and pursue your prey, or peer inward to where the memories lie? Dream and purpose collide, and there is no happy ending. Be warned, only the GM should read the entirety of the rules!